general MCP Server
GoPeak — The most comprehensive MCP server for Godot Engine. 95+ tools: scene management, GDScript LSP, DAP debugger, screenshot capture, input injection, ClassDB introspection, CC0 asset library. npx gopeak
Discovered via github-seeds:mcp-hot and last synced 2d ago.
1. Install the package
npx gopeak
2. Add to claude_desktop_config.json
{
"mcpServers": {
"gopeak": {
"command": "npx",
"args": [
"gopeak"
]
}
}
}Config file location: ~/Library/Application Support/Claude/claude_desktop_config.json (macOS) / %APPDATA%\Claude\claude_desktop_config.json (Windows)
What GoPeak can do
Default. Trusted core tools plus dynamic groups activated on demand.
Use when
Number of tools per `tools/list` page
Use logs, Godot LSP diagnostics, DAP breakpoints/stack traces, and runtime inspection when configured.
Older config alias with the same exposed behavior as `full`.
Scene/resource/script/settings/signal/autoload/import/audio/navigation/theme/animation groups need fixture evidence before being marketed as fully trusted.
3
3
2
4
2
2
2
3
optional-network
1
Tool exposure profile: `compact`, `full`, `legacy`
Service
workflow-layer
Purpose
Fallback profile env alias
Examples
5
4
`runtime.status`, `inspect_runtime_tree`, `call_runtime_method`
Port for unified bridge/visualizer server
4
`script.create`, `script.modify`, `script.info`
5
4
Explicit Godot executable path
`project.list`, `project.info`, `editor.run`
Recording mode: `lite` or `full`
Runtime addon command socket.
optional-lsp
trusted-static
Bridge/Visualizer bind host
audit-required
optional-dap
Status
Enable server debug logs
optional-runtime
optional-runtime
Bridge/Visualizer HTTP+WS port override
Requires
Compatibility/audit mode for the full legacy surface.
Runtime addon command timeout in milliseconds
Unified Godot Bridge + Visualizer server on loopback by default.
Godot LSP.
Godot DAP.